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Simulation

Room Acoustic simulation for visualizing sound reflection path and condition of sound distribution and calculation of various types of acoustic physical indexes

Using computer simulation software is a useful technique for checking the reverberation (echo) and the acoustic disturbance in a room during the design phase.
We have developed a room acoustic design support software called 'RIMAGE' that focuses on the roomfs sound field. This software is based on geometric acoustics theory of image source method. When calculating the reverberation time of the reflection path of sound that reached the audience seat in an open space in a music hall. Various physical sound indexes confirm obstacles of sound like echoes, reflectivity and sound pressure distribution situation which can be forecasted when designing a room acoustic by evaluating the numerical value.
Moreover, it is possible to evaluate the acoustic without using numerical value, by actually listening to the sound. For example depending on the construction the echo in a room will vary due to these elements, the acoustic material, the finished paint, the ceiling and the interior of the room. Furthermore the ease of listening works around the calculated value and seconds of the reverberation time of the echo to the listener.

Example of Sound diagram figure
Figure of Impulse response

Simulation for auralizing

To undertake the room acoustical design and the noise measures examination you need to set the target Values like reverberation time, interior noise level, NC-value and so on. .
However, it is difficult to recognize with those numeric values how you can hear the echo in the hall and unwanted noise in the room.
Consequently, our companyfs digital signal processing technology suggests that the design phase, location and visibility play a major part in the audible of sound.
For us, using audible for sound field reproduction system falls into 2 categories. The first category is to calculate the direction of arrival for the impulse response data in the music source and a convolution sound source in our listening room with a multichannel speaker system with 3D sound field reproduction 'Symphony'.
The second category is using 2 speakers for listeners to use the head-related transfer function 'HRTF' for both ears. That technology of canceling the crosstalk and using only 2 speakers, the sound can move back and forth using a 3D sound field reproduction and 'OSS' a 2ch sound field reproduction system.
The following examples use this system; music hall, studio, conference room, reverberation, echo, acoustic temperature. There is an advantage of altering the following points; sound absorbing, reflective, interior specification.
Additionally, to measure the interior noise in a condominium uses the audible method to simplify the process to measure the noise barrier performance by using a digital filter, external noise and folding in operation. This system confirms the situation of the noise that gains admission through a window by the audibility is offered.

Multi-channel 3D acoustic simulation 'Symphony'
2ch sound field reproduction system 'OSS'

Simulation for auralizing -example-

In a classroom, when it is difficult to hear "you cannot hear the clarity of resonate" calculating the 20 reverberation or more using the impulse response data system. Calculating the outcome of a classroom that is made from materials like gypsumboard and board of rock wool absorbing sound absorptive. It is known that the shape of a reflective sound wave is small when the sound is first directed to us. It is possible to listen to the different sound condition of the convolution when announcement of anechoic room recording using the voice data, reproduced by loudspeakers and headphone.

Classroom room figure simulation diagram
Sound figure diagram inside of classroom
 Impulse response data chart in case of reflexible ceiling,
impulse response data chart in case of sound absorptive ceiling,

Wave Acoustic Simulation

Calculation result of sound distribution in 80Hz in listening roomRoom acoustical design simulation is treatment of sound phonemic, the sound line and reverberation from the wall and the ceiling. Calculating algorithm is simple when it comes to doing a simulation in a music hall or large space it does not take much time to calculate the figure.
At the same time, in view of the wave theory of sound, the phase interference, diffraction effect, the effects of the acoustical wall surface, but, the bottom line we cannot make a prediction on the reflection and small space using low pitch mode.
The basis of the wave acoustic theory is formulated by simulating the boundary element method of a control room, audiometric test room and sound field of small space simulation. Forecasting the low pitch natural vibration failed despite changing of the peak and dip. A method of analyzing the range of frequency and the analysis of low frequency is done by using the boundary element method. The accuracy of an excellent analysis has been achieved by using the measurement value of the acoustic properties from the wall and using the database of the raw material from the site.

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